MAGIS: Mobile augmented-reality games for instructional support

Eric Cesar E. Vidal, Jayzon F. Ty, Nicko R. Caluya, Ma Mercedes T. Rodrigo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationProceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages191-194
Number of pages4
ISBN (Electronic)9781450346931
DOIs
StatePublished - Dec 3 2016
Event3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, China
Duration: Dec 3 2016Dec 4 2016

Publication series

NameProceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016

Conference

Conference3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Country/TerritoryChina
CityZhuhai
Period12/3/1612/4/16

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Business, Management and Accounting (miscellaneous)
  • Artificial Intelligence

Keywords

  • Augmented reality
  • Education
  • Game engines

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