@inproceedings{b6c4207c071a444089d1094e88048acf,
title = "Investigating the impact of a meaningful gamification-based intervention on novice programmers{\textquoteright} achievement",
keywords = "CS1, Gamification, Novice programmers",
author = "Agapito, \{Jenilyn L.\} and Rodrigo, \{Ma Mercedes T.\}",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 19th International Conference on Artificial Intelligence in Education, AIED 2018 ; Conference date: 27-06-2018 Through 30-06-2018",
year = "2018",
doi = "10.1007/978-3-319-93843-1\_1",
language = "English",
isbn = "9783319938424",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "3--16",
editor = "Manolis Mavrikis and \{Penstein Ros{\'e}\}, Carolyn and Bruce McLaren and Hoppe, \{H. Ulrich\} and Rose Luckin and Kaska Porayska-Pomsta and \{du Boulay\}, Benedict and Roberto Martinez-Maldonado",
booktitle = "Artificial Intelligence in Education - 19th International Conference, AIED 2018, Proceedings",
}