@inproceedings{87f73fa1192b4c38a9a07f4854ae5785,
title = "Gamification of Online and Onsite Corporate Trainings in the Philippines",
keywords = "Corporate training, Gamification, Human-computer interaction",
author = "Trivi{\~n}o, \{Jyro B.\} and Cai, \{Kylie Rayne S.\} and Cane, \{Jan Angeli G.\} and Fernandez, \{Clarissa Marie R.\} and \{Goli Cruz\}, \{Faith D.\} and Pedraja, \{Kleid L.\}",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2026.; 11th International Congress on Information and Communication Technology, ICICT 2026 ; Conference date: 24-02-2026 Through 27-02-2026",
year = "2026",
doi = "10.1007/978-3-032-28964-3\_1",
language = "English",
isbn = "9783032289636",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "1--10",
editor = "Xin-She Yang and R.Simon Sherratt and Nilanjan Dey and Amit Joshi",
booktitle = "Proceedings of 11th International Congress on Information and Communication Technology - ICICT 2026",
}